10/31/2022 0 Comments 3dfx glide drivers![]() r/retrogaming is for posts about vintage gaming: 5th gen platforms and earlier. For more information please Reddit's self-promotion rules here. (No live streams, though.) However, we ask that your self promotional content not be more than around 10 percent of your total posts. It's perfectly okay to post your YouTube video, blog, or kickstarter here. It's all good here as long as it's gaming from the 70s, 80s, or 90s (or before). This subreddit is reddit's home for vintage gaming. That's the scary bit - the fact that the author must be a bit mental to want to run a VooDoo on an XP 圆4 machine is re-assuring in comparison./r/retrogames: Our discussion-only sister subreddit #3DFX GLIDE DRIVERS SOFTWARE#can be subverted to provide that level of access to any software that asks for it? #3DFX GLIDE DRIVERS DRIVER#Have people known about this particular driver issue for a long time? Although deliberately introducing malware onto a system via this method would of course require the administrators co-operation, how many third-party device drivers, services, etc. Even in XP 圆4, he's shown that the ability to create such a driver (one that has privileged access and will grant it to any software that asks for it) requires only a trivial re-compile of a badly-designed driver, using publically available source code, and an install. #3DFX GLIDE DRIVERS INSTALL#You might say why have a glide card in a server but just how many drivers for other hardware use this same sort of rubbish to interface to their hardware without us knowing? How many still do it under XP, 2003, Vista etc.?Įvery time you install a device driver you are really granting complete machine access to the driver, without audit, without checks. Two services, both of which are running as privileged users, which directly map memory and IO space to a user-space process without any significant checks being done on what is asking for access or what it's asking for access to in a common driver running under a networked OS. ![]() I think the main focus of the article should really be the poor driver design and the huge security problems. As is seen with the SLI market there IS a small market for it for the ubergamers, but it's got to be optional, not mandatory to get reasonable performance. More chips is a valid in visualization systems (which 3dfx chips were oft used in) but not for consumer desktops. It took 2 of them to make a showing at all against things like a GeForce, never mind a GeForce 2. Each VSA was it's own self contained chip. Adding more texture chips made multi-texturing faster, but not single texturing. ![]() While separate chips, you had to have one frame buffer chip and at least one texture chip. ![]() Together they formed what is a single pipeline on a modern card. One chip did the frame buffer, the two others were texture units. The proof would be in the fact that 3dfx fell from the preeminent 3D company down to something nVidia bought up.Īlso the Voodoo 2 didn't have 3 processors on board, it had 3 chips each which was a part of a single unit. A single chip GeForce 2 beat the Voodoos soundly on non-T&L games and annihilated them on ones that did use it. It was too expensive and their chips were too slow. He's right that when the Voodoo 5 came out, multi-chip was not the way to go. Voodoo 5 supported True Color rendering from the beginning, but the market (or rather the marketing machinery) had moved on to the next hot subject, namely "T&L", by then (which, again, had virtually no real impact on anything that truly mattered for real world games), and due to lack of sales and the high costs 3DFX burdened itself with by acquiring STB, one of the greatest computer graphics companies ever went out of business. However, (at least european) gaming mags went rabid about the fact that "Voodoo 3 still does not support 32bit color depth!1" (which, again, was nothing to really care about, given other cards' performance at True Color settings!), and until today I'm sure that this kind of hype (and pushing of NVIDIA's TNT2-Chip along with it) did a great deal to sink 3DFX in the end. The Voodoo 2 totally lacked 32bit rendering (what was less of a problem back then, given that the other cards' performance numbers were not high enough to render anything at 32bit reliably anyway), and the Voodoo 3 "only" boasted a so-called "22bit post-filter", which provided a MUCH better visual experience at negligible framerate losses. They did, on a Voodoo 3 or, better yet, Voodoo 5 ) ![]()
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